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Cocos2D Game Development Essentials

Released on 2015-01-23
Cocos2D Game Development Essentials

Author: Ben Trengrove

Publisher: Packt Publishing Ltd

ISBN: 9781784391294

Category: Computers

Page: 136

View: 555

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

iOS 9 Game Development Essentials

Released on 2015-11-06
iOS 9 Game Development Essentials

Author: Chuck Gaffney

Publisher: Packt Publishing Ltd

ISBN: 9781784399115

Category: Computers

Page: 224

View: 470

Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book Create storyboards in Xcode from concept to code and design Chalk out your game's overall navigation and structure Work with 2D and 3D game development tools Who This Book Is For This book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required. What You Will Learn Familiarise yourself with both basic and advanced Swift game development code Understand the structure and flow of a typical iOS app Work with the SpriteKit framework to make 2D games, sprites, and overlays Discover 3D game development with SceneKit Visually design levels and game assets with XCode 7's latest features Explore the concept of component-based structuring with iOS 9's Gameplaykit Beta test and publish your game with iTunes Connect In Detail Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments. Style and approach This book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.

Mastering Cocos2d Game Development

Released on 2015-04-24
Mastering Cocos2d Game Development

Author: Alex Ogorek

Publisher: Packt Publishing Ltd

ISBN: 9781784394967

Category: Computers

Page: 290

View: 843

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.

Learning Cocos2d-JS Game Development

Released on 2015-01-12
Learning Cocos2d-JS Game Development

Author: Emanuele Feronato

Publisher: Packt Publishing Ltd

ISBN: 9781784391546

Category: Computers

Page: 188

View: 701

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Cocos2d-x Game Development Blueprints

Released on 2015-07-27
Cocos2d-x Game Development Blueprints

Author: Karan Sequeira

Publisher: Packt Publishing Ltd

ISBN: 9781783985272

Category: Computers

Page: 392

View: 994

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Mobile Game Design Essentials

Released on 2013-11-21
Mobile Game Design Essentials

Author: Dr. Claudio Scolastici

Publisher: Packt Publishing Ltd

ISBN: 9781849692991

Category: Computers

Page: 358

View: 974

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Cocos2d Game Development Essentials

Released on 2015-01-29
Cocos2d Game Development Essentials

Author: Ben Trengrove

Publisher: Packt Publishing

ISBN: 1784390321

Category: Computers

Page: 136

View: 216

Recent Advances in Technologies for Inclusive Well-Being

Released on 2017-02-18
Recent Advances in Technologies for Inclusive Well-Being

Author: Anthony Lewis Brooks

Publisher: Springer

ISBN: 9783319498799

Category: Technology & Engineering

Page: 383

View: 637

This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.

Cocos2d-x by Example: Beginner's Guide - Second Edition

Released on 2015-03-26
Cocos2d-x by Example: Beginner's Guide - Second Edition

Author: Roger Engelbert

Publisher: Packt Publishing Ltd

ISBN: 9781785281075

Category: Computers

Page: 270

View: 516

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Learn cocos2d Game Development with iOS 5

Released on 2011-12-14
Learn cocos2d Game Development with iOS 5

Author: Steffen Itterheim

Publisher: Apress

ISBN: 9781430238140

Category: Computers

Page: 527

View: 596

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Learn iPhone and iPad cocos2d Game Development

Released on 2011-07-30
Learn iPhone and iPad cocos2d Game Development

Author: Steffen Itterheim

Publisher: Apress

ISBN: 9781430233046

Category: Computers

Page: 408

View: 848

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

RubyMotion IOS Develoment Essentials

Released on 2013-01-01
RubyMotion IOS Develoment Essentials

Author: Abhishek Nalwaya

Publisher: Packt Publishing Ltd

ISBN: 9781849695237

Category: Computers

Page: 262

View: 794

This is a step-by-step book that builds on your knowledge by adding to an example app over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work practically instead of just telling you the theory. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.Whether you are a novice to iOS development or looking for a simpler alternative to Objective-C; with RubyMotion iOS Development Essentials, you will become a pro at writing great iOS apps

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