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Rules, Games, and Common-pool Resources

Released on 1994
Rules, Games, and Common-pool Resources

Author: Elinor Ostrom

Publisher: University of Michigan Press

ISBN: 0472065467

Category: Biens collectifs

Page: 396

View: 402

The Levels of Action

Different Games, Different Rules

Released on 1997-04-24
Different Games, Different Rules

Author: Haru Yamada

Publisher: Oxford University Press

ISBN: 9780190282554

Category: Language Arts & Disciplines

Page: 192

View: 640

Japan and the United States are in closer contact politically and economically than ever before, yet in many ways our nations are as far from mutual understanding as ever. Misconceptions and miscommunications between East and West continue to plague this important relationship, frustrating the best efforts of both cultures to work together. Stereotypes abound: Americans see Japanese as evasive and inscrutable, while Japanese see Americans as pushy and selfish. What causes these persistent misunderstandings, and what can be done to avoid them? Fluent in both languages and at home in both cultures, Haru Yamada brings an insiders perspective and a linguists training to this difficult question, illuminating the many reasons why Americans and Japanese misunderstand one another. Social organization, she explains, shapes the way we talk. Because American and Japanese cultures value different kinds of social relationships, they play different language games with different sets of rules. In America, for instance, Aesop's fable about the grasshopper and the ants ends with the ants scorning the foolhardy grasshopper. In Japan, however, the story has a very different ending: the ants invite the grasshopper in to share their winter meal, as they appreciate how his singing spurred them on during their summer labors. In the difference between these two endings, argues Yamada, lies an important lesson: Americans, because of their unique political history, value independence and individuality, while Japanese value mutual dependency and interconnectedness. The language of both cultures is designed to display and reinforce these values so that words, phrases and expressions in one language can have completely different connotations in another, leading to all manner of misunderstanding. Yamada provides numerous examples. In Japan, for instance, silence is valued and halting speech is considered more honest and thoughtful than fluid speech, while in America forthright, polished speech is valued. Likewise, the Japanese use word order to express emphasis, while Americans use vocal stress: a listener unaware of this difference may easily misunderstand the import of a sentence. In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyzes a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada shows, we can learn to avoid frustrating and damaging failures of communication. Different Games, Different Rules is essential reading for anyone who travels to or communicates regularly with Japan, whether they are scientists, scholars, tourists, or business executives. But as Deborah Tannen notes in her Foreword to the book, even those who will never travel to Japan, do business with a Japanese company, or talk to a person from that part of the world, will find the insights of this book illuminating and helpful, because the greatest benefit that comes of understanding another culture is a better and deeper understanding of one's own.

The Official Rules of Card Games - Hoyle Up-To-Date

Released on 2014-07-07
The Official Rules of Card Games - Hoyle Up-To-Date

Author: Hoyle

Publisher: Read Books Ltd

ISBN: 9781473395404

Category: Games & Activities

Page: 254

View: 978

This text contains the official rules of a huge number of different card games and their variants, ranging from Whist to Poker and including everything in between. An invaluable tool for the serious card player, this would make for a great addition to home collections and is certainly not to be missed by those with a keen interest in card games. The games covered in this book include: Games of the Whist Family, Laws of Pivot Bridge, Laws of Auction Bridge, The Laws of Whist, Norwegian Whist, Poker, Euchre, Five Hundred, Rum, Boat House Rum, Michigan Rum, Wild Cat Rum, 500 Rum, Conquain, American Pinochle, and many more. We are proud to republish this antique book now with a new prefatory introduction on card games.

The New Hoyle, Containing Easy Rules for Playing the Games of Whist ...

Released on 1817
The New Hoyle, Containing Easy Rules for Playing the Games of Whist ...

Author: Edmond Hoyle

Publisher:

ISBN: GENT:900000115200

Category:

Page: 198

View: 808

Skittles Game Rules

Released on 2019-10-08
Skittles Game Rules

Author: Martin Rait

Publisher: FSpace Publications

ISBN: 9781877573316

Category: Games & Activities

Page: 8

View: 803

Skittles Game Rules is a child and family friendly rules overview to play the indoor or outdoor game of skittles. A simple set of rules to help explain the game, some variations of play, and get your kids active, even on indoor rainy days of you have a large enough hallway or room.

Rules of the Game

Released on 2010-01-05
Rules of the Game

Author: Neil Strauss

Publisher: Harper

ISBN: 0061988952

Category: Social Science

Page: 0

View: 117

Neil Strauss, New York Times bestselling author of The Game, now brings readers a portable, omnibus paperback edition of his box set Rules of the Game—a unique how-to guide for pickup artists (The StyleLife Challenge) and a volume of Game stories (The Style Diaries)—with new bonus material. The Stylelife Challenge is the manual Strauss, author of Emergency, thought he’d never write: the ultimate guide to landing the woman of your dreams, while The Style Diaries takes readers further into the seduction underworld than ever before, and delves where The Game never dared to tread: into the even more complicated rules of relationships.

Half-Real

Released on 2011-08-19
Half-Real

Author: Jesper Juul

Publisher: MIT Press

ISBN: 9780262284134

Category: Games & Activities

Page: 244

View: 942

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Master the chess game and win almost always + All the chess rules and much more

Released on 2016-07-27
Master the chess game and win almost always + All the chess rules and much more

Author: J.C. Grenon

Publisher: Lulu.com

ISBN: 9781329954168

Category: Games & Activities

Page: 232

View: 844

For beginners to chess master. Master the chess game and win almost always, even against the chess game software of top level. This chess book contains all the chess game rules with the technical and tactical considerations and full of diagrams in order to illustrate the chess game rules; also guess 40 checkmate tests with diagrams (5 moves or less) + 40 quick chess of 20 moves or less + 26 winning chess by the black pieces of 26 moves or less + 24 winning chess in playing with the sicilian defense. In order to win against the chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against. Replay these winning chess in order to understand that reality ! The author, J.C. Grenon is the winner of 809 chess against the chess game software of top level; 428 with the white pieces and 381 with the black pieces. At the chess game, the russian empire is on the wane!

Horror Rules, the Simply Horrible Roleplaying Game

Released on 2003-07-15
Horror Rules, the Simply Horrible Roleplaying Game

Author: Chris Weedin

Publisher: Crucifiction Games

ISBN: 1591962749

Category: Games & Activities

Page: 120

View: 389

A fun, fast paced, easy-to-learn horror-comedy roleplaying game, Horror Rules is a great way to lose your marbles (or your life) and keep your sense of humor! Based on popular horror movies such as Tremors, The Evil Dead and 8-Legged Freaks and packed with all your favorite characters, cliches and cut-ups, it's great for experienced and novice gamers alike. Liven up any party or just kill a few hours with your friends. Even non-gamers will find it a fun read and an excellent addition to any horror collection. The basic rulebook is packed with cool artwork, sample Bad Guys, Character Sheets, a free adventure and 100pgs of scare-your-pants-off fun... everything you need to play and more! With plenty of action, scares and tongue-in-cheek fun, it's guaranteed to make you DIE laughing.

New York Street Games

Released on 2009
New York Street Games

Author:

Publisher:

ISBN: OCLC:1285134345

Category: Games

Page:

View: 289

Powerful Profits From Blackjack

Released on 2014-07-29
Powerful Profits From Blackjack

Author: Victor H Royer

Publisher: Lyle Stuart

ISBN: 9780818407857

Category: Games & Activities

Page: 256

View: 339

Solid Advice From A Casino Industry Insider In this outstanding, fully updated guide to winning at blackjack, gambling columnist and consultant Victor H. Royer provides a wealth of tips and step-by-step techniques for enhancing the casino gaming experience and becoming a more knowledgeable and more successful player. With methods proven on casino floors around the world, he guides you through the basics of blackjack, from knowing when to split cards and when to stand pat to the finer points of betting for maximum success. Powerful Profits from Blackjack can increase your odds of winning and getting more enjoyment from every trip to the casino. Here are just a few of the valuable tips you'll learn: The truth behind Shuffling Machines—which are OK, and which to avoid, and why Includes a Modified Basic Strategy for your best advantage! Also includes a card-size Modified Basic Strategy that you can copy (print) and carry with you Why you should never split 10s—except in some Blackjack Tournaments The importance of "soft hands," and why casinos hate them How the number "17" can make or break your hand Why all blackjack games are NOT the same How to find a casino that offers you the best chance of winning And much more! Can This Book Give You An Edge? Bet On It! 134,500 Words

Official Rules of Card Games

Released on 1996-08-27
Official Rules of Card Games

Author: Albert H. Moorehead

Publisher: Ballantine Books

ISBN: 9780449911587

Category: Games & Activities

Page: 332

View: 487

With complete rules on more than 300 popular card games, including the new international laws of contract bridge, this comprehensive book also includes special sections on: choosing games for particular occasions, teaching card games to children, the etiquette of card games, technical terms used in card games, and more.

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