'Hello World' is the story of a life online. Part travelogue, part memoir, Sue Thomas draws on her online travels as well as her physical journeys in the USA, Australia, Spain and England. While the book is non-fiction, it is a direct descendent of 'Correspondence', Thomas’ extraordinary novel that also deals with the synergies between digital and physical worlds. Like its fictional counterpart, Hello World will trigger feelings in readers of recognition and will stimulate debate on the nature of the physical in a wired world for years to come. First published in 2004. 'This is a book about a love affair. It's also a meditation on a phenomenon that has changed not just our lives but our perceptions of ourselves.' The Independent. '...an essential tour guide to the poetics of time, space and gender in the Information Age. This book is quite simply a Baedeker to the cyber-realm.' Carolyn Guertin. '...engagingly and warmly written, 'Hello World' combines first-person meditations with a wealth of information. Highly recommended for first-time users and those who want to try dipping their toes into the cyberwaters.' N. Katherine Hayles. '...embracing digital media for its freedom and life beyond the physical page, her writings fuse the surfaces, textures, histories and interactions of our bodies and minds.' Robin Rimbaud / Scanner. 'Sue Thomas is one of the most innovation thinkers, promoters and facilitators on the web.' Stelarc. '...anyone who feels both seduced and appalled by the complexities of embedded technology will empathise with this account of the personal highs and lows of an intimate relationship with technology.' Jenny Wolmark. 'Speaking with ease and authority, earned through years of immersive investigation, Sue Thomas critiques virtuality in a manner which makes this book accessible to those who are new to the networked world, as well as a must-read for those already there.' Melinda Rackham. 'Hello World is fascinating, almost hypnotic. Thomas travels all over the physical world, and all over the virtual world, visiting sights and sites of intrinsic and historical interest. She describes what she sees, tells us how the experience affects her, and recounts how past travelers have marked these conceptual landscapes. Thomas invokes Thoreau throughout the book, and the comparison is apt: As Thoreau's observations of the activity around Walden Pond always told us as much about him as they did about the nature he studied, so, too, Thomas's observations reveal much about herself. The intensity of her love for cyberspace is manifest in her attentiveness to the detail of each virtual experience.' Tekka. 'Thomas offers a way of being in the world that refuses hierarchies and primacies and offers us a model of an engaged and creative practice that is both virtual and real.' RealTime. 'As a mix it's intense and entrancing, and it demonstrates the ease with which computers, electronic communications, and lives all intertwine beyond the home.' Alan Sondheim. Originally published in paperback by Raw Nerve Books. Web Supplement http://travelsinvirtuality.typepad.com/helloworld/
”Simple yet empowering. Kids will be amazed at how quickly they can get productive.” - James McGinn, Bull Valley Key Features Learn to program with Python, a language designed to be easy for beginners Written by father-and-son team Warren and Carter Sande Colorful pictures, clever cartoons, and fun examples Practice questions and exercises Kid-tested and reviewed by professional educators Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book With this book, ANYONE can learn to write useful programs and games in Python. Designed especially for readers 9-16 years old, this book is easy to read and use. Printed in full color, it’s never boring, with hands-on practice and interesting graphics throughout. Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more. Now in its third edition, this international bestseller has been fully updated to Python 3 and includes a new chapter about how the internet works. What You Will Learn Install Python and get set up for programming Math and data for programming Building GUIs for your programs Creating simple games Adding comments to your code Graphics, sprites, and collision detection Simulate pets and a lunar landing Where to go next on your programming journey This Book Is Written For Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book!
An introduction to embedding systems for C and C++++ programmers encompasses such topics as testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, and much more. Original. (Intermediate).
Portable shell scripting is the future of modern Linux, OS X, and Unix command–line access. Beginning Portable Shell Scripting: From Novice to Professional teaches shell scripting by using the common core of most shells and expands those principles to all of scripting. You will learn about portable scripting and how to use the same syntax and design principles for all shells. You’ll discover about the interaction between shells and other scripting languages like Ruby and Python, and everything you learn will be shown in context for Linux, OS X, bash, and AppleScript. What you’ll learn This book will prime you on not just shell scripting, but also the modern context of portable shell scripting. You will learn The core Linux/OS X shell constructs from a portability point of view How to write scripts that write other scripts, and how to write macros and debug them How to write and design shell script portably from the ground up How to use programmable utilities and their inherent portability to your advantage, while pinpointing potential traps Pulling everything together, how to engineer scripts that play well with Python and Ruby, and even run on embedded systems Who this book is for This book is for system administrators, programmers, and testers working across Linux, OS X, and the Unix command line. Table of Contents Introduction to Shell Scripting Patterns and Regular Expressions Basic Shell Scripting Core Shell Features Explained Shells Within Shells Invocation and Execution Shell Language Portability Utility Portability Bringing It All Together Shell Script Design Mixing and Matching
Master every aspect of orchestrating/managing Docker including creating a Swarm, creating services, using mounts, scheduling, scaling, resource management, rolling updates, load balancing, high availability, logging and monitoring, using multiple zones, and networking. This book also discusses the managed services for Docker Swarm: Docker for AWS and Docker Cloud Swarm mode. Docker Management Design Patterns explains how to use Docker Swarm mode with Docker Engine to create a distributed Docker container cluster and how to scale a cluster of containers, schedule containers on specific nodes, and mount a volume. This book is based on the latest version of Docker (17.0x). You will learn to provision a Swarm on production-ready AWS EC2 nodes, and to link Docker Cloud to Docker for AWS to provision a new Swarm or connect to an existing Swarm. Finally, you will learn to deploy a Docker Stack on Docker Swarm with Docker Compose. What You'll Learn Apply Docker management design patterns Use Docker Swarm mode and other new features Create and scale a Docker service Use mounts including volumes Configure scheduling, load balancing, high availability, logging and monitoring, rolling updates, resource management, and networking Use Docker for AWS managed services including a multi-zone Swarm Build Docker Cloud managed services in Swarm mode Who This Book Is For Docker admins, Docker application developers, and container as a service (CAAS) developers. Some prerequisite knowledge of Linux and Docker is required. Apress Pro Docker is recommended as a companion to this book.
If you have always wanted to learn Linux but are still afraid to do so, this book is for you! A lot of people think of Linux as a sophisticated operating system that only hackers and geeks know how to use, and thus they abort their dream of learning Linux. Well, let me surprise you! Linux is simple and easy to learn, and this book is the ultimate proof! You may have stumbled across a variety of sources that all explain Linux in a complicated and dry manner. This book does exactly the opposite; it teaches you Linux in a delightful and friendly way so that you will never get bored, and you will always feel motivated to learn more. Learn Linux Quickly doesn't assume any prior Linux knowledge, which makes it a perfect fit for beginners. Nevertheless, intermediate and advanced Linux users will still find this book very useful as it goes through a wide range of topics. Learn Linux Quickly will teach you the following topics: · Installing Linux · Over 116 Linux Commands · User and Group Management · Linux Networking Fundamentals · Bash Scripting · Automate Boring Tasks with Cron Jobs · Create your Own Linux Commands · Linux Disk Partitioning and LVM · Finding Files on Linux · Understanding File Permissions · Linux Processes And much more! There is no time to waste here! Learn Linux Quickly and kick start your Linux career today!
Of all the Ajax-specific frameworks that have popped up in recent years, one clearly stands out as the industrial strength solution. Dojo is not just another JavaScript toolkit—it's the JavaScript toolkit—and Dojo: The Definitive Guide demonstrates how to tame Dojo's extensive library of utilities so that you can build rich and responsive web applications like never before. Dojo founder Alex Russell gives a foreword that explains the "why" of Dojo and of this book. Dojo provides an end-to-end solution for development in the browser, including everything from the core JavaScript library and turnkey widgets to build tools and a testing framework. Its vibrant open source community keeps adding to Dojo's arsenal, and this book provides an ideal companion to Dojo's official documentation. Dojo: the Definitive Guide gives you the most thorough overview of this toolkit available, showing you everything from how to create complex layouts and form controls closely resembling those found in the most advanced desktop applications with stock widgets, to advanced JavaScript idioms to AJAX and advanced communication transports. With this definitive reference you get: Get a concise introduction to Dojo that's good for all 1.x versions Well-explained examples, with scores of tested code samples, that let you see Dojo in action A comprehensive reference to Dojo's standard JavaScript library (including fundamental utilities in Base, Dojo's tiny but powerful kernel) that you'll wonder how you ever lived without An extensive look at additional Core features, such as animations, drag-and-drop, back-button handling, animations like wipe and slide, and more Exhaustive coverage of out-of-the-box Dijits (Dojo widgets) as well as definitive coverage on how to create your own, either from scratch or building on existing ones An itemized inventory of DojoX subprojects, the build tools, and the DOH, Dojo's unit-testing framework that you can use with Dojo—or anywhere else If you're a DHTML-toting web developer, you need to read this book—whether you're a one-person operation or part of an organization employing scores of developers. Dojo packs the standard JavaScript library you've always wanted, and Dojo: The Definitive Guide helps you transform your ideas into working applications quickly by leveraging design concepts you already know.
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Being familiar with object-oriented design is an essential part of programming in Python. This new edition includes all the topics that made Python Object-Oriented Programming an instant Packt classic. Moreover, it’s packed with updated content to reflect more recent changes in the core Python libraries and cover modern third-party packages.
Introduces a smooth, carefully paced course, leading Perl trainers and Windows NT practitioners in the language that promises to emerge as the scripting language of choice for NT, a language used to manipulate texts, files, and user and group profiles. Original. (Intermediate).
An accessible yet rigorous crash course on recursive programming using Python and JavaScript examples. Recursion has an intimidating reputation: it’s considered to be an advanced computer science topic frequently brought up in coding interviews. But there’s nothing magical about recursion. The Recursive Book of Recursion uses Python and JavaScript examples to teach the basics of recursion, exposing the ways that it’s often poorly taught and clarifying the fundamental principles of all recursive algorithms. You’ll learn when to use recursive functions (and, most importantly, when not to use them), how to implement the classic recursive algorithms often brought up in job interviews, and how recursive techniques can help solve countless problems involving tree traversal, combinatorics, and other tricky topics. This project-based guide contains complete, runnable programs to help you learn: How recursive functions make use of the call stack, a critical data structure almost never discussed in lessons on recursion How the head-tail and “leap of faith” techniques can simplify writing recursive functions How to use recursion to write custom search scripts for your filesystem, draw fractal art, create mazes, and more How optimization and memoization make recursive algorithms more efficient Al Sweigart has built a career explaining programming concepts in a fun, approachable manner. If you’ve shied away from learning recursion but want to add this technique to your programming toolkit, or if you’re racing to prepare for your next job interview, this book is for you.
This book gathers selected papers presented at the 2020 World Conference on Information Systems and Technologies (WorldCIST’20), held in Budva, Montenegro, from April 7 to 10, 2020. WorldCIST provides a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences with and challenges regarding various aspects of modern information systems and technologies. The main topics covered are A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.